Tomb Raider's evolved a lot since its early days, when you would work at it for hours trying to solve a squarely graphicated yet surprisingly complex puzzle, then getting a huge feeling of success after completing it and thinking 'this is what gaming is all about'. When the PS2 and the 6th gen consoles came into play (gaming pun) and more fancy-pants controlles and such tried to 'raise the bar', Tomb Raider unfortunately changed for the worst (don't kid yourself, we all know Angel of Darkness pretty much sucked). This is the first Tomb Raider I've bought for the Xbox 360 and I have hoped that in these new golden days of gaming of the 7th gen consoles that things have improved.
I didn't expect Eidos to have gone old school and made this exactly the same as the old games, and to be honest I kinda didn't want them to, because there's an element of high-tech gaming that's brilliant in new games. Fortunately, the game has been kept of an up-to-date standard, and yet it does work pretty well. I think a good way of putting it is that it's fun in a completely different way to the classics; it's got the brilliant jumping around, grabbing onto stuff, shimmying and of course shooting that you would think of a Tomb Raider and this is all well and good, in fact Lara can now do much more acrobatic things and this is definitely a good point, but it's noticeably dumbed-down. The puzzles don't require all that much thought, and although you should have great fun swinging and flying across huge Aztec stone chambers to reach that 100 foot high ledge, there's nothing to work at feel good about beating which was a let down.
Anyone who played Legend will be aquainted with the storyline (which irritatingly I wasn't) and it continues here. Even though I don't know the half of it I must say it's not bad at all, and there are good twists involving Lara's family. What was one of the best points overall is the scenery; some backdrops you get whilst carefully choosing your precarious paths are outstanding, in particular those in the Coastal Thailand mission. The graphics are brilliant when it comes to trees, skylighting and Indiana Jones-type ancient landmarks.
In terms of the 'fun factor', TRU is great in fairly short doses. It's not a game to be hooked on, and I wouldn't want to play the single player more than twice. It doesn't really break barriers, and although it doesn't necessarily let down the Tomb Raider franchise it's not enough like the first games in that it doesn't challenge you in the way it should. A classic problem-solving game is becoming a little too action-based, but there's not too much to dislike. 7/10 for stylishness, graphics and fantastic environments, but Eidos may want to take a step back to take a step forward, so to speak.
I didn't expect Eidos to have gone old school and made this exactly the same as the old games, and to be honest I kinda didn't want them to, because there's an element of high-tech gaming that's brilliant in new games. Fortunately, the game has been kept of an up-to-date standard, and yet it does work pretty well. I think a good way of putting it is that it's fun in a completely different way to the classics; it's got the brilliant jumping around, grabbing onto stuff, shimmying and of course shooting that you would think of a Tomb Raider and this is all well and good, in fact Lara can now do much more acrobatic things and this is definitely a good point, but it's noticeably dumbed-down. The puzzles don't require all that much thought, and although you should have great fun swinging and flying across huge Aztec stone chambers to reach that 100 foot high ledge, there's nothing to work at feel good about beating which was a let down.
Anyone who played Legend will be aquainted with the storyline (which irritatingly I wasn't) and it continues here. Even though I don't know the half of it I must say it's not bad at all, and there are good twists involving Lara's family. What was one of the best points overall is the scenery; some backdrops you get whilst carefully choosing your precarious paths are outstanding, in particular those in the Coastal Thailand mission. The graphics are brilliant when it comes to trees, skylighting and Indiana Jones-type ancient landmarks.
In terms of the 'fun factor', TRU is great in fairly short doses. It's not a game to be hooked on, and I wouldn't want to play the single player more than twice. It doesn't really break barriers, and although it doesn't necessarily let down the Tomb Raider franchise it's not enough like the first games in that it doesn't challenge you in the way it should. A classic problem-solving game is becoming a little too action-based, but there's not too much to dislike. 7/10 for stylishness, graphics and fantastic environments, but Eidos may want to take a step back to take a step forward, so to speak.