It's been a long wait. Fans of Bad Company 1 and everyone who had heard of this 'Modern Warfare beater' were all in anticipation on the days leading up to March 2010, when the new multiplayer big kid on the block was to show up and, apparently, rock the online gaming world. I think it's safe to say that DICE's latest creation might as well make any other multiplayer game obsolete.
Multiplayer is the clear focus of any Battlefield game, not least Bad Company 2, sporting the phrase 'Defining Online Warfare' on the cover, but I shall begin with the single player campaign. This features the return of the squad from Bad Company 1 (how they are back in the army after their gold-stealing escapade is unexplained, but it's no obstruction) who again go AWOL after they become separated from the US Army and instead receive a mission from the American Secret Service to venture into Russian-owned territory and find out whatever they can about an old, mysterious weapon the Russians are recovering which will apparently have the power to end the war entirely. This of course does not go wholly to plan and the squad will find themselves in tricky and sometimes ridiculous scenarios, but it must be noted that this is not a comedy-orientated game like the previous Bad Company. Haggard will still made the odd stupid remark, Sweetwater is still an embarrassing geek, and Redford an exhausted, strict veteran, but the obvious gags (such as driving golf carts or a gold-plated helicopter) are clearly avoided and replaced with a gripping, intense, and explosive - to put it VERY lightly - campaign. Twists and character development aren't particularly prominent but it definitely works very well in being a military shooter by using a balanced mix of realism and the necessary mad moments, in brilliantly realised environments, this time around usually based in Bolivian jungles and snowy mountain tops. Weapons now have a variety tripled in size, due to customisations such as scopes different ammo, and instead of having 'kits' in single player you may now carry two weapons of your choice, which tends to be a lot more convenient. This may be similar to a lot of FPSs of today, but with every weapon being quite so different and there being very few all-round guns it's both beneficial and enjoyable to be carrying two instead of just, say, an assault rifle and an attached grenade launcher.
When Bad Company showed up for the first time, apart from being 'the funny one' it was known to the Battlefield where stuff blows up. 'Tactical destruction', it was called. Fortunately, that worked well with walls nicely blowing up to remove cover, trees being crushed by tanks and bridges collapsing after taking enough stick from rockets and shells. It seems that this was just the tip of the iceberg with the Frostbite engine as this has been managed to be improved also, now more destructible wall and roof sections, entire buildings collapsing (and crushing everyone inside) and 'microdestruction', meaning small shards of fence or concrete can be broken off by firing any small arms weapons at them, instead of a wall being either completely together or entirely gone. By the end of a skirmish or multiplayer match, it'll be nearly impossible for the scenery to be anything less than annihilated and it is badass. The engine will also shine through with improved graphics, character models, animations, and best of all, draw distance. There are plenty of moments in the campaign where, clearly on purpose, you are given a huge vista to take in, such as a huge stretch of lush jungle, or a towering white mountain, and it will not fade into the distance or have rough edges but instead stare right back at you, almost photo-realistically.
With just about all the basic boxes ticked, it leaves the bulk of Bad Company 2's appeal: the multiplayer. I was addicted to Bad Company 1's online play, but now trying to even describe the quality of multiplayer in Bad Company 2 makes me lost for words. Liked Gold Rush in BC1? It returns, now with the name rush. Liked Conquest in the DLC? That's packaged too. Combined with this is Squad Rush and Squad Deathmatch, where the named game type is played but in a free for all between squads, offering tight, tense and tactical matches aimed, for the most part, at the more hardcore of the fanbase. Regardless of what you're playing, however, you're guaranteed for some absolutely mindblowing fun. Stacks of weapons, attachments and upgrades to unlock, improved ranking system and squad play, sorted issues related to hit detection and weapon damage, great variety in vehicles including some fantastic additions - in particular the awesome Black Hawk helicopter - to name just a few. To say it challenges Modern Warfare's running and gunning/camping/grenade spamming/idiot fest with no teamwork incentive is one of the great understatements in recent gaming journalism. Given you have a good squad of friends to play with, you will almost certainly become addicted to this within a week; you have been warned.
What else is there to say? Criticisms, on the rare occasions they show up, are small and insignificant, and usually in the form of some maps allowing for a little too much frustration with snipers sitting on the sidelines. However, with the help of the new deathcam, it doesn't remain a problem and barely distracts from the overall experience. In summary, this is going to be one of the best multiplayer games you'll ever play, at least of this generation. It seems DICE know how to spot errors and slip ups in their former games and simply improve every time around, eventually and inevitably building up to a stellar title such as this. 10/10.