It's good that in this day and age we can get another properly co-operative shooter, at a time where split screen and co-operative modes are being pushed aside to be replaced by online play and competitive game modes. The sequel to Army of Two improves upon many of the mistakes of the first game, and will be an enjoyable and visceral two-player experience, though perhaps with too many errors to become a classic.
It's hard to properly describe the context of the game as, while it does not hugely diminish the gaming experience, the 40th Day has the most non-existent storyline in any game I've played since Mario Bros. The two mercenaries, Tyson Rios and Elliot Salem, are working in Shanghai when, all of a sudden, it begins to blow up. This blowing-up will continue throughout the game, and as you progress through areas they will blow up around you, buildings will blow up and collapse, and you genuinely wonder how Rios and Salem survive the whole game without being... blown up. So the real objective is to work your way out of Shanghai to safety whilst fighting off hordes of private military groups who apparently are responsible for the mass attacks on the city. It will bear a lot of visual resemblances to rail shooters like Time Crisis, in the way that you are two bustly American football players who soak up bullets better than a concrete wall and face up against some of the most ridiculous looking bosses in a shooter that takes itself quite seriously. However this tends to show that the emphasis is on fun and teamwork, rather than being an immersing, realistic experience.
Speaking of shooting, there's something in the 40th Day which is done better than in any other game of today, and that is the weapon customisation, and this is the true highlight of the game. As you play you earn money, and this is spent on buying weapons and upgrading them to be some of the most awesome (or ridiculous) looking guns you'll ever see. Want a fully-automatic shotgun? Good. Add a huge metal plate to it to act as a shield. And gold-plate it for good measure. This sort of customisation can be done on almost every weapon and it's great to know that the gun you're firing is uniquely yours and built for your style of play. This has a big effect on the 'aggro' system which returns from the predecessor to bring in the most tactical element of play. One player runs around guns blazing, usually using brightly coloured guns with muzzle enhancers and huge attachments, to attract the attention of the enemies, who will begin to return fire as the aggro-meter indicates towards that player's name. At the same time, the other player, using camouflaged weapons with silencers will sneak around the back and snipe or flank. As such, it is better to assign one player as the 'aggro guy' and one as the 'sneaky guy' at the beginning of the campaign, and customise all future weapons accordingly. EA also made an effort to distinguish what type of players you and your friend are by including 'moral choice' sections, where you have an interactive cutscene of which you can choose the end. These don't really have a lasting effect on the game, and the rewards for each choice are usually either money or guns, accompanied by a comic-book short describing the effect of your choice, but it's a nice addition.
This 6-8 hour campaign is definitely a blast with a friend, and the co-op aspect as been done very well indeed. Unfortunately, this is a point where the game really only has one leg to stand on - without playing it on co-op just about all fun is gone. The AI isn't horrendous but without being able to talk tactics with a team-mate and generally share the experience it feels like another average shooter. Some of the environments are quite good but on the whole this won't give you as many thrills as many other third person shooters will.
The multiplayer is another is another part of the game where it tends to fall flat on its face. The maps are fairly underwhelming ports of campaign missions, the game types could be used to be a lot more co-op friendly (as you play online with a partner) and it has to be said that the health system works fine in campaign, but not as well online and every enemy seems a little too tough, bolstered by unfortunately unbalanced weapons. The multiplayer is also the most affected by one of the critical flaws of the 40th Day, and that is the technical side. Most commonly you'll get lag and being split up with your partner in the lobby, but other glitches I encountered included bad textures, enemies disappearing and, worst of all, shamelessly not coughing up the achievement for completing the game on the hardest difficulty. The cover system could also have been hugely brushed up on, as although it does a good effort at replicating Gears of War's perfect system, without an actual 'cover button' it's far too unreliable and I've been shot and killed plenty of times due to Rios refusing to protect himself.
I think it's safe to say you should only really buy Army of Two: The 40th Day on two conditions: that you're not shelling out the full price as it simply isn't that replayable, and that you have someone to play with, either split-screen or online co-op. Great weapon customisation and teamwork elements complemented by Rios and Salem's badassery make it a good runthrough, but without a decent multiplayer function and single player mode it's not something to be picked up more than once or twice. 7/10.
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